| Please take a look at this Builds and read them! | |
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+3dark reaper exarch Deathly Note Foxy Foxwing 7 posters |
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Foxy Foxwing Chick
Posts : 15 Join date : 2008-07-01
| Subject: Please take a look at this Builds and read them! Fri Aug 15, 2008 12:44 pm | |
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Deathly Note I Spam for Ranks..
Posts : 139 Join date : 2008-08-11
| Subject: Re: Please take a look at this Builds and read them! Fri Aug 15, 2008 12:50 pm | |
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dark reaper exarch 1500 Going on a Million
Posts : 1903 Join date : 2007-12-08 Location : undescribable..
| Subject: Re: Please take a look at this Builds and read them! Fri Aug 15, 2008 1:03 pm | |
| i can do any of the builds but prefer the ranger one | |
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Deathly Note I Spam for Ranks..
Posts : 139 Join date : 2008-08-11
| Subject: Re: Please take a look at this Builds and read them! Fri Aug 15, 2008 1:11 pm | |
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elite lee Chick
Posts : 6 Join date : 2008-03-25 Age : 29
| Subject: Re: Please take a look at this Builds and read them! Fri Aug 15, 2008 3:03 pm | |
| i can go monk if u have a space for net GvG. i can go RC, WoH 1, WoH 2 and HB and sorry for not coming for tonights GvG my mum put me up for playing cricket | |
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Jenna Julia Pm me in Game for Erotic Pics
Posts : 899 Join date : 2008-04-18 Age : 33 Location : In Your Nightmare
| Subject: Re: Please take a look at this Builds and read them! Fri Aug 15, 2008 3:34 pm | |
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Jenna Julia Pm me in Game for Erotic Pics
Posts : 899 Join date : 2008-04-18 Age : 33 Location : In Your Nightmare
| Subject: Re: Please take a look at this Builds and read them! Fri Aug 15, 2008 4:03 pm | |
| READ THIS! VERY IMPORTNANT!
The most straightforward GvG's consist of two teams meeting each other at the flagstand, engaging each other 7v7 while the flag runners run flags and participate briefly in the combat while at the stand. If a team can, they will often try to delay the enemy flag runner enough to gain a morale boost. Delaying the enemy flag runner is important even if you do not get a boost, since it means your own flag runner is able to stay and fight at the stand for longer. If one team is able to get a decisive victory at the flagstand, either by wiping out the other team or by forcing them to retreat, they will generally push the opposing team's base and start killing NPCs. The defending team, with the aid of newly-resurrected members, NPCs, and fresh energy bars will then try to push the enemy out of their base and regain the ground they lost, often with the aim of getting a flag through.
A team that realizes that they are unable to fight the enemy head-on will often split a small force to the enemy base to kill NPCs or harass the flagrunner. This forces the other team to either split their forces as well, or lose NPCs and potentially the Guild Lord. Many teams will include a couple of strong solo characters (warriors with Healing Signet, Crippling Shot rangers, etc.) to use in split situations. Some teams are set up to split from the beginning, sending a predetermined squad to the enemy base from the start. Matches that involve a lot of splitting generally involve the multiple squads running around, trying to either get to undefended NPCs or force an engagement with an enemy squad that they can score kills on (or kill the enemy flag runner). Snares are invaluable for this; teleports are an annoying way to make a squad hard to catch.
The 2-minute resurrection cycle factors into tactics: teams will often try to spike a target right before the two-minute mark and force them to resurrect at base, or "save" a lone survivor or straggler and kill them right after the two-minute mark, ensuring that they stay dead for a while. If enemy members are dead and you have some team members near the enemy resurrection shrine, they should be aware if characters are going to resurrect on top of them (with full energy and recharged skills!). Remember that Death Penalty only makes them easier to kill; they still do just as much damage! | |
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Deathly Note I Spam for Ranks..
Posts : 139 Join date : 2008-08-11
| Subject: Re: Please take a look at this Builds and read them! Fri Aug 15, 2008 4:17 pm | |
| - Jenna Julia wrote:
- READ THIS! VERY IMPORTNANT!
The most straightforward GvG's consist of two teams meeting each other at the flagstand, engaging each other 7v7 while the flag runners run flags and participate briefly in the combat while at the stand. If a team can, they will often try to delay the enemy flag runner enough to gain a morale boost. Delaying the enemy flag runner is important even if you do not get a boost, since it means your own flag runner is able to stay and fight at the stand for longer. If one team is able to get a decisive victory at the flagstand, either by wiping out the other team or by forcing them to retreat, they will generally push the opposing team's base and start killing NPCs. The defending team, with the aid of newly-resurrected members, NPCs, and fresh energy bars will then try to push the enemy out of their base and regain the ground they lost, often with the aim of getting a flag through.
A team that realizes that they are unable to fight the enemy head-on will often split a small force to the enemy base to kill NPCs or harass the flagrunner. This forces the other team to either split their forces as well, or lose NPCs and potentially the Guild Lord. Many teams will include a couple of strong solo characters (warriors with Healing Signet, Crippling Shot rangers, etc.) to use in split situations. Some teams are set up to split from the beginning, sending a predetermined squad to the enemy base from the start. Matches that involve a lot of splitting generally involve the multiple squads running around, trying to either get to undefended NPCs or force an engagement with an enemy squad that they can score kills on (or kill the enemy flag runner). Snares are invaluable for this; teleports are an annoying way to make a squad hard to catch.
The 2-minute resurrection cycle factors into tactics: teams will often try to spike a target right before the two-minute mark and force them to resurrect at base, or "save" a lone survivor or straggler and kill them right after the two-minute mark, ensuring that they stay dead for a while. If enemy members are dead and you have some team members near the enemy resurrection shrine, they should be aware if characters are going to resurrect on top of them (with full energy and recharged skills!). Remember that Death Penalty only makes them easier to kill; they still do just as much damage! This is supposed to be commonly known, but repeating it again can never be a bad thing. The most problems are encountered in really executing the plan and distributing the roles in a team and the execution of these roles. | |
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Jenna Julia Pm me in Game for Erotic Pics
Posts : 899 Join date : 2008-04-18 Age : 33 Location : In Your Nightmare
| Subject: Re: Please take a look at this Builds and read them! Sat Aug 16, 2008 5:13 am | |
| i wrote that cause we didn't do nothing like that | |
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dark reaper exarch 1500 Going on a Million
Posts : 1903 Join date : 2007-12-08 Location : undescribable..
| Subject: Re: Please take a look at this Builds and read them! Sat Aug 16, 2008 2:07 pm | |
| agree with deathly-chan commonly kown etc | |
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Noob I Spam for Fun!
Posts : 101 Join date : 2008-06-26 Age : 31 Location : Southpark, Colorado
| Subject: Re: Please take a look at this Builds and read them! Sat Aug 16, 2008 3:30 pm | |
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Wooper Gold Sword
Posts : 60 Join date : 2007-12-23 Age : 30
| Subject: Re: Please take a look at this Builds and read them! Sun Aug 17, 2008 2:16 am | |
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| Please take a look at this Builds and read them! | |
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